So around this time last year, my suitemate Eric promised me that if I ever finished Ikaruga, he’d buy me some of these:
For those of you who don’t know, Ikaruga is an arcade-style shooter that was released on Gamecube in 2001, known for its high degree of difficulty and innovative polarity-switching mechanic. People have called it a “bullet hell” game, in that at some points there are so many enemies and projectiles on the screen that it’s extremely difficult to find the safe areas. It’s a cult favorite these days, mainly because of how hard it is to finish. I got it about 2 years ago from a Gamestop (for 40 bucks used, it’s apparently rare), and I’ve been playing it fairly regularly since then trying to get past the especially difficult 4th level. I eventually did that and recently have been working on the fifth.
And I just finished it.
So now I can finally shut up about it on the blog, and to everyone I talk to in person.
So Eric, whenever’s good for you, you know? There’s no rush. Really.
Here’s another render that I did a few weeks ago with Blender (haha, blender render), this time of one of the iconic blocks that Mario has punched in so many games over the years. A little better with the lighting here.
I finished my initial foray into PHP today, after learning how it’s used to grab data from MySQL databases, and how it makes HTML really easy. PHP is awesome. Also, I’m going home this weekend! I’ll probably still post, but it’ll be from Pennsylvania! Check it out!
Speaking of Blender, here’s the famous iPad Blend. Yes, it’s what it sounds like.