Recently I’ve been totally obsessed/preoccupied with finishing this Java game I’m working on, which is now called Spaceratops (because you’re a triceratops in space – so clever), and which I’ve been working on for a lot longer than I care to admit. But I mention it now because it’s my goal to have this be the last time I mention it here without it being finished. I mean it’s really close to being done. All the time this week that I haven’t spent in class or doing homework has mostly been spent refining the 3,000 lines of code that I’ve poured into this project.
Since the last time I talked about it, I’ve added a backstory that scrolls in star wars style, a bunch of flashy eye-candy type stuff, a leaderboard, a bunch of new enemies, enemy homing missiles, and the power for the player to shoot volleys of homing projectiles. I also made a lot of changes to the code that, among other things, improve the collision detection in all areas and increase the overall efficiency of the program (which was, before today, something that was severely lacking – major slowdown was starting to become a problem). Here are a few screenshots of what it looks like now, and what it will probably look like when it’s done, for the most part.


When it’s done, I’ll post a link to a .jar that you can download and run on your computer, no compilation required. Basically all that’s left to do is work out one or two trailing gameplay kinks, write a few more songs and add a few big boss enemies for the end of the game. Probably within two weeks it’ll be done. I’m looking forward to being able to really jump into some other project, which is why I’m just totally and completely obsessing over this one for the time being.