Blip Festival 2011

Posted on 21st May 2011 in Something Daily

Continuing with the collection of surreal experiences that I’ve been experiencing lately, I decided at the last minute earlier this week to stay in the city a few days longer than planned and attend Blip Festival number five at Eyebeam. First of all, that was the best decision I’ve made all week, if not all semester. For those who don’t know, Blipfest is a three-day music festival/social hub for the New York City chiptune scene (chiptunes, of course, being musics created using hacked video game hardware from the 80s and 90s). There are a ton of bands who play, some of which are relatively popular for this niche genre, and some of whom are just getting their start. Regardless, there’s lots of awesome chip music to be heard.

So I got there on Thursday evening knowing one person there, and feeling a little awkward. I knew that a lot of the designers, gif-makers, developers, and musicians who I follow on Twitter and Tumblr were going to be in attendance, and I planned on introducing myself to as many as possible and making some contacts. That didn’t really happen on Thursday nights, because I really didn’t know a single person there after my friend left.

I did say hi to the guys from Anamanaguchi though. They played an incredible set, providing what was without a doubt one of the most fun performances I’ve seen in my short life. The crowd was crazy, to say the least (a guy was crowd surfing during Anamana’s soundcheck) and no one was dancing so much as pushing people around and attempting to support the hailstorm of stagedivers.

Anamanaguchi really owned the night on Thursday, as they were effectively the headliner and also awesome, but there were a few lesser-known acts that I’m very happy to have caught. Specifically, minusbaby came out with a many-piece acoustic ensemble including a baritone brass of some type that actually proceeded to rock really hard. Talk to Animals, as well, was the first act of the show to really get the crowd going; she walked down into the audience and jumped around with them while singing, her Gameboy pulsing out beats from the stage.

Night one was awesome, I got a lot of free stickers and saw a rad Anamanaguchi set. I didn’t really meet anyone, though, and last night I was determined to change that. I talked with Diego “Radstronomical” Garcia on Twitter and we arranged a meeting, which was thankfully a huge amount less awkward than I feared it might be. He turned out to be awesome and to know or know of a lot of the same people I’d wanted to meet, so it worked out nicely. Included among those people were (by Twitter handle) DeMarko, who was sporting the “I’m Fat, Let’s Party” Seibei shirt; JimmyRepeat, one third of MisterGif who bought me most of my beer and insisted on calling me a nickname that I don’t want to mention for fear it might catch on (you can find it on Twitter if you really want to know); DoodlesAndGifs, another one third of MisterGif, who was an incredibly friendly dude, and, lulinternet, who I met briefly with Diego and stared at dumbly for a few moments, apparently in awe of her internet fame or something. Also Liz (as in My Life as Liz) was there, as well as Pete from Anamanaguchi. So I’d say mission accomplished as far as meeting people goes.

As for the night two music, I didn’t know any of the acts before the show, but I now have a lot to check out. Pretty much every act last night was worth checking out again, in my opinion. The opener was NNNNNNNNNN, this young dude from Japan who made surprisingly rocking dance music. Tristan Perich, the creator of the One-Bit Symphony, also performed a piece for harpsichord and one-bit electronics, which was likely the most conceptually-driven piece that that festival will see this year (nonetheless incredibly rad). Ten Thousand Free Men and Their Families was also an interesting shift of genre for the festival; he’s a one-man 8-bit punk/hardcore band. His set was very raw.

I spent a lot of the other sets talking and meeting people, but I didn’t miss the opportunity to dance around like a fool during the BitShifter set. The guy absolutely killed it. He made some absolutely incredible 8-bit dance music that I feel like I’d actually be able to listen to outside of a live setting, which is rare for dance music. It was forty minutes of sweaty nerd in the front of the stage, with people constantly crowdsurfing up onto the stage to dance around for a few moments. Total mindless insanity in the first few rows. But so much fun. Also, I stayed for most of the cTrix set, which was also unbelievably cool. He debuted a new instrument that looked like a guitar body with a video game console and a bunch of stompboxes glued on, which worked after a few minutes of tinkering and actually sounded awesome.

I’m a bit (hah) disappointed that I won’t be able to make it to night three, but I don’t see it as a missed opportunity. This was an incredible experience. I’m totally going back next year.

Workaholic

Posted on 7th March 2011 in Something Daily

So I wrote another piece using LSDJ last night, and added some guitar when I was done with that. It’s “for the game”, but really, it’s just for fun. This is the music that plays during the title and backstory screens, check it out. It’s nice and epic.

Theme by Raised by Robots

I’ve been working really hard to learn as much as possible about whatever I can. It’s getting a little stressful though. I haven’t really taken a break since Saturday. I’m experiencing a strong compulsion to work as much as possible – the feeling is almost that I need to. It’s good to be productive, but I at least need to take a little break. Seriously, someone please talk some sense into me. I’m tired. And midterms are coming up this week and I need to start acting like they’re important (because I’m pretty sure they are). I’ll take advantage of this while I can and shred on a ton of work, then crash when I can’t take it anymore.

Check out the new wallpaper I found today – it’s pretty darn unsafe for work, but its awesomeness outweighs its strangeness in my opinion. It’s by Paul Robertson, who makes amazing pixel art (as you can see) and who did a single cover for Anamanaguchi’s “Airbrushed”.

Wear a helmet

Posted on 24th October 2010 in Something Daily

If you’re planning on going skateboarding anytime soon, be careful. Seriously. Watch out for little rocks and potholes and stuff like that. Also cars. I ate pavement twice today – I don’t know, I guess I was tired or something. But they were both the kind where everybody stops and they’re all “OMG are you ok?” and you sort of have to get up and just keep walking even though your knee hurts like crazy and not look at anyone. That kind of fall sucks. But I think it builds character, just as Calvin’s dad would say. I skated to the financial district yesterday and didn’t fall, I don’t know what it was about today, man. Maybe it’s all the coding screwing with my head.

So I told Libby I’d mention Anamanguchi in today’s post. Honestly, even if I hadn’t, I still would, because this is becoming a blog about awesome things, and they’re completely awesome. Here’s a band with your typical rock lineup of guitar, bass and drums, plus a “hacked NES” and a Gameboy running LSDJ. It’s sort of punk-ish, but it’s also chiptune, so they’ve got sort of a future-retro feel. It’s all pretty upbeat and rockin. Rocking is certainly a good thing. And NYU Music Tech is represented in the band, too. All the more reason to commence the listening of the music. Anamanaguchi are actually, in my supremely humble opinion, totally rad, and I highly recommend their music to all. I recommend making music with Gameboys to all, in fact. It’s so much fun!

New addition to the list of things that are awesome: Hey Ash Whatcha Playin’. I just discovered this tonight, it’s pretty hilarious, and I’m jealous of this family.

Christmas Present, perhaps?

Posted on 21st October 2010 in Something Daily

Wow, I can’t believe that in yesterday’s post I said that the game I’m working on might be more awesome than Ikaruga. No way man, Ikaruga is incredible. The color switching gameplay dynamic adds something to it that I’ve never seen in any other shooter – or maybe it’s just a lot harder than any other shooter. I’m getting back into it recently, as I didn’t play that much over the summer, and that game is hard. Really hard, actually. I’ve never finished it. Although I did just discover how chaining in that game works, and it’s helping out a little bit, with the extra lives and all that. I’m going to try and finish it eventually, all it takes is a ton of practice and a fast reaction time. I remember playing it when I was really young and thinking “this is the game I’ve been waiting for”, and ever since, I had it in the back of my mind without knowing what it was called. I finally stumbled upon it and had to have it, you know? Go check out Ikaruga, though. I managed to find it in the original box, used, for $40 at a Gamestop, but apparently it’s really rare. Even if you have to pay a lot for it, it’s certainly worth the price.

If my calculations are accurate, I have one more piece of core engine material to code for “The Game” and then the engine will be (more or less) fully functional. At that point, which will hopefully be around, I don’t know, tomorrow sometime, I can start really focusing on design – more enemies, bosses, levels, et cetera. The levels will be scary to draw because they’re each over 100,000 pixels tall. I need to figure out some way to automate this stuff. But it’s coming along, slowly but surely.

I recently bought the ROM of Little Sound DJ, a Gameboy cartridge that lets you track audio with the Gameboy’s internal soundchip. Like chiptunes or whatever. And I’ve used that to compose and record track 1 of the game’s soundtrack. It sounds like it came straight from an old 8-bit system (which it practically did), the only difference being the physical hardware. LSDJ is awesome though, if you’re into chiptunes then definitely check it out (actually, if you’re into chiptunes, you probably already have LSDJ, so in that case, check it out if you’re not into chiptunes). By the way, I’m not really sure how I feel about the word “chiptunes”. I guess every genre needs a name, but it would be cool if it were called, I don’t know…something else?

As could be pretty easily inferred from this blog so far, work on this project is sort of consuming my mind. So hopefully it will be done sooner than later (say, before Christmas?) so that I can breathe once more. But until then, well, you know.

Also, Dr. Dog are a wonderful band. Check out “Fate” or “We All Belong”, they’ll make you happy.

Here’s some love for Moog’s new Slim Phatty. Never played it, but the Little Phatty is a great sounding synth.