Honorable Mention: SSX: Tricky

Posted on 1st March 2011 in Something Daily

SSX: Tricky used to be a very important part of my life. I was quite addicted to this game in my middle school years, to the point where I’d go through the whole game and get 100% with multiple characters. It might have been how all of the characters have their own interactions with each of the other ones that gives this one such great replay value, but I feel like it’s maybe more due to the ridiculously cartoony nature of all of the huge jumps and course designs, as well as the fact that there’s a whole category of tricks you can do that involve you taking your feet out of the snowboard bindings in midair.

SSX: Tricky is the reason I know who Rahzel is (the DJ who does all the crazy vocal scratching and announces all of the races in this game – he says stuff like “yeah yeah yeah, that’s a good trick…”). He’s on one of the tracks on Rakim’s album The Master and the first time I heard that track I was so sure that it was the guy from SSX: Tricky, but I didn’t tell anybody because I didn’t want to sound silly in case I was wrong. I checked first, and it turns out he is in fact the same guy. But anyway….

My Tricky characters always have been, currently are, and will forever be Kaori and (to a slightly lesser extent) Psymon – the Japanese schoolgirl and the mental patient, respectively (side note: the fact that Psymon’s bio says that he listens to Slayer is a big part of the reason that I first got into their album Reign in Blood, which I am currently listening to). But those two really are my only characters. I’m sure when I first picked this one up used for Gamecube, I gave a bunch of different characters a try, but now, the thought of playing even one race or showoff contest with Moby, Elise, Mac, or that guy with the afro just seems completely wrong. I would never do it. Plus half of them ride the alpine board..what even is that? Is that a real kind of snowbaord? Show me where people are riding alpine boards. I don’t believe you. My love for Kaori especially is possibly due to the fact that I practiced with her so much when I used to own Tricky that I got her leveled up to a very high level pretty quickly, and her stats were so good that I could win any race or showoff contest pretty much guaranteed – her spin was so good that I’d frequently get the ??? where the degrees of a trick’s spin usually showed up. Psymon was really awesome too, I played almost as much as him, and leveled him all the way up as well. It just got to the point where every time I played, I expected the character to be as good as my leveled-up Kaori.

I obviously played a lot of SSX: Tricky, but I feel like it didn’t make the list for good reason. It’s a really fun game, but kind of shallow in the unlockables and level options that it gives you. I will never stop loving it though. Rahzel is too good.

Ok that’s all of the honorable mentions, next time it’s number 30 on my list of all time best games of the universe: an N64 adventure game that I really hoped would be like Super Mario 64 and it wasn’t. Not in a bad way though.

Eric Sluyter owes me some Dibs

Posted on 4th November 2010 in Something Daily

So around this time last year, my suitemate Eric promised me that if I ever finished Ikaruga, he’d buy me some of these:

For those of you who don’t know, Ikaruga is an arcade-style shooter that was released on Gamecube in 2001, known for its high degree of difficulty and innovative polarity-switching mechanic. People have called it a “bullet hell” game, in that at some points there are so many enemies and projectiles on the screen that it’s extremely difficult to find the safe areas. It’s a cult favorite these days, mainly because of how hard it is to finish. I got it about 2 years ago from a Gamestop (for 40 bucks used, it’s apparently rare), and I’ve been playing it fairly regularly since then trying to get past the especially difficult 4th level. I eventually did that and recently have been working on the fifth.

And I just finished it.

So now I can finally shut up about it on the blog, and to everyone I talk to in person.

So Eric, whenever’s good for you, you know? There’s no rush. Really.

-&-

Here’s another render that I did a few weeks ago with Blender (haha, blender render), this time of one of the iconic blocks that Mario has punched in so many games over the years. A little better with the lighting here.

Mario '?' Block, rendered 10/2/10

I finished my initial foray into PHP today, after learning how it’s used to grab data from MySQL databases, and how it makes HTML really easy. PHP is awesome. Also, I’m going home this weekend! I’ll probably still post, but it’ll be from Pennsylvania! Check it out!

Speaking of Blender, here’s the famous iPad Blend. Yes, it’s what it sounds like.