Hello everyone, welcome back to another exciting edition of Three Stegosaurus Moon. We’ve got a great post planned for you today. It has it all. Even dinosaurs.
After a few days of me being mentally elsewhere due to this project that I won’t shut up about, I have returned. I woke up this morning without feeling the uncontrollable urge to start coding and solving problems. I slept in (until 8:45…late, huh?), had a nice long stretch, made myself some breakfast, and have so far had a very relaxing morning. I think I’m going to avoid skating today, in light of what happened last time I did. The scratch on my arm is healing, but it still looks pretty gross. I catch people staring at it sometimes…my eyes are up here, okay?. I believe I’m going to do almost nothing today, as I feel like I deserve it due to the big amount of concentrated effort over the last few days.
Let me just say one last thing about my esync/backup project. Writing a Perl script that recursively traverses directories and copies their contents is something that I didn’t think I could do four days ago. In a way, I still don’t believe that I can. Yet somehow I managed to do it – within the space of three days – and it works exactly the way I intended it to. I must be getting better at programming, or something. I just wanted to make it known that I, Emmett J. Butler, am proud of myself. For once.
As you may know, my roommate London had a recording session for his class last night on which he asked me to assist. The first thing I found out was that the Clive Davis studios are way nicer than the average Music Tech studio. Everything is just cleaner and bigger, and in better condition. But not to compare the two programs or anything. They’re completely different.
The session was to track a woodwind/brass section for London’s hip hop track, which involved seven musicians playing live. So we had lots of mics, gobos, and headphones for everybody. I’ve never engineered a session with that many people on it before, and it really drove home the point that to make one of them work, you have to know exactly what to say to the musicians to get the best performance. It’s like you’re putting on a disguise every time you hit the talkback button. The session was great, and I ended up assisting in a pretty big capacity.
I made the discovery last night that every game you download on Steam uses an unencrypted directory full of the media such as videos, audio and textures that it needs to function. I stumbled on this folder last night during a backup, and literally everything from the games is there in raw form. Every Team Fortress 2 map video, every zombie scream and gun sound effect from Left 4 Dead, the Portal song, everything. It’s just there, in .wav or .mp4, for the taking. I don’t know what I’ll do with this knowledge, if anything, but it’s crazy to see. You definitely don’t get that with a console game.
Check out what I found. I know somebody who’d eat The World’s Largest Gummi Worm (hint: it’s Andrew)