Today is going to be a good day, I believe. I’m listening to the Flaming Lips right now, “Turn it On” from Transmissions from the Satellite Heart. It’s always been one of my favorite Flaming Lips songs. I love when a band has a catalog of material that you can look back on and see how many different changes they’ve gone through from album to album. These guys started out making noisy punk-type music, and it slowly grew more and more mellow and theatrical from album to album, an recently we’ve seen a return to some heavier styles in Embryonic and, to a lesser degree, At War with the Mystics. But the thing about the Lips is that despite all the artistic phases they’ve gone through, you can always tell a Flaming Lips song when you hear it. Obviously it’s Wayne’s voice, to a degree, but they’ve so often got that heavy overdriven bass sound and drums that sound like they’re right there in the room with you. I think the Lips have accomplished something that’s really tough to do here. So have the Mars Volta. One could make a very similar argument for their catalog as well. In the words of Tim and Eric: “Great Job!”
I stretched this morning as soon as I woke up. It was awesome, and I recommend it highly. Other things that are awesome: the Street Fighter II shirt that I’m wearing right now (see yesterday’s post), cinnamon raisin bagels, orange juice, Dragon Ball Z, and Left 4 Dead 2. By the way, that’s not an inclusive list of things that are awesome, it’s more of a primer in case you wanted to get better at knowing what’s awesome. These updates will continue, I just decided. I’d think about renaming the blog “Things that are Awesome”, except I think its current title is essentially synonymous with that already, so it would be overkill.
Another thing that is awesome is the game that I’m currently working on. In case you didn’t know (how would you know?), I’ve taken a total of one year of programming courses in college, and that was last year. The rest of the knowledge that I have about computers is pretty much entirely a result of reading programming books on the beach when I should have been relaxing, or independent projects that I’ve worked on in the last half a year. So the idea that I would make a game that one would, you know, sit down and actually play may be a bit of a stretch. And, in fact, it’s proven to be really difficult so far. I’m teaching myself basically everything I don’t already know as I go along. Now obviously this is how pretty much every programmer works, the difference is that I know a lot less than your average programmer. Also, did I mention that I’m not using any APIs and I’m doing it all by hand? It’s really a learning experience, so it’s slow going, and I’m not really ashamed to admit that I’ve been working on this for a few months now.
But, as it turns out, it appears that this project will indeed be finished one day, probably not too long from now. It’s about dinosaurs who live on the moon and have to escape to show their existence to the people of earth (add to the list of things that are awesome). The gameplay is/will be similar to Ikaruga or 1942: like an upward scrolling fly-around-and-shoot-guys type game. All the graphics (drawn by me in Gimp) will emulate NES/SNES graphics with a pretty large pixel size, and all the music (composed by myself) will be from a Gameboy. So it’lll have a real serious 8-bit old school vibe. And it’s getting there. And it’ll be on this blog…and you’ll play it!
This is, according to reddit, the best version of the “order a bunch of pizzas for some other house” trick in history
Ok, sounds great!